![]() Ⓓ Tundra Rhino is the first combo that comes to mind and likely the most powerful. ![]() Ⓒ There is a real drawback to playing tons of 1-cost minions in your deck, so this quest must be completed to warrant their inclusion. 1-cost minions are at their strongest on turn one, but The Marsh Queen needs to be played on turn 1 for ease of completion. Ⓑ This quest has some anti-synergy built into it. The ones that play every 1-cost minion possible, and the others that opt for a controlling style of Hunter that tries to complete the quest without sacrificing deck quality. Ⓐ There will likely be two types of The Marsh Queen decks. Sure, it’s easy to play 1-cost minions but it’s going to take more than including just seven of them in your deck for any sort of consistency. The cost of playing The Marsh Queen and activating such a powerful reward is the significant restrictions it enforces on deckbuilding. ![]() The reward for the Hunter legendary quest is powerful at any stage of the game, but getting there might be an issue. That being said, Top decking this one drop past turn 10 is much more useful than other one mana minions. Ⓒ Glacial Shard is good when you are ahead but only average when you are behind. Ⓑ If an aggressive Elemental deck exists, it will be because of tempo cards like this. Chances are if a deck already runs Abusive Sergeant, they might want to run this card as well. Ⓐ Comparing this card to Abusive Sergeant seems fair, although 2+ attack is much more versatile than Freeze an enemy. Zoolock style decks and aggressive tempo decks will be glad to include this card, as it’s Battlecry swings the damage race in Glacial Shard’s favor. It’s stat line is acceptable for a one mana minion, however it’s Elemental typing and Battlecry are both above average. Glacial Shard is a deceptively strong card. This is weak card if the Priest is going 2nd and can’t keep a minion on the board until turn 3. Ⓓ This card will likely only see play in decks that are trying to do unfair things and win off max value. Ⓒ There is combo potential for this card, as it can duplicate cards like Prophet Velen and Malygos for huge burst potential. Ⓑ The ideal target of this Battleground is something like an on curve Loot Hoarder or Crystalline Oracle. Ⓐ Mirage Caller requires another friendly minion to already be on the board, which means the most important cards it combos with is 1 or 2 mana creatures with triggered abilities, Divine Shield, Taunt, and of course, Deathrattle. However, a 3 mana 2/3 that only sometimes gets the free 1/1 (making it worth the 3 mana investment) might not make it into every priest deck. This means that it can be used to help finish the legendary priest quest, Awaken the Makers. Mirage Caller has obvious synergies with Deathrattle minions and its text specifically mentions that it “summons” a 1/1 copy of a friendly minion you want. Hunter and Priest have received some exciting new additions while the current top-tier decks may have finally met their ultimate counter.īefore we start the card review, be sure to check out previous analysis of the 1st, 2nd and 3rd wave of new cards. The frequency of card reveals has increased, so there are a lot of cards to cover. This week, we look at the latest group of new cards revealed in preparation for the release of the Journey to Un’Goro expansion.
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